# Equipment Enhancement

<figure><img src="/files/DFPPuLlNWp9RFQsWKECF" alt=""><figcaption></figcaption></figure>

#### How it works:

* Head to the **Enhancer NPCs** using the command (**@guide 19**).
* Choose the **equipment** you wish to enhance.
* Enhancement requires **1** **Enchantment Ore** and **50,000,000 Zeny**.
* **Rare Enhancement** requires **1** **Premium Enchantment Ore** and **50,000,000 Zeny**.

#### Enhancement System

The Enhancement System grants **random stat bonuses** when applied to eligible equipment.\
Each enhancement will roll **one random bonus** based on the item type and enhancement tier.

## Equipment Enhancements

*(Armor, Shield, Shoes, Garment, Accessories)*

***

### Tier 1 – Base Stats

* STR +1 to +3
* AGI +1 to +3
* VIT +1 to +3
* INT +1 to +3
* DEX +1 to +3
* LUK +1 to +3
* ATK +1 to +3
* MATK +1 to +3
* Drop Rate +1% to +3%

***

### Tier 2 – Combat Bonuses

* Max HP +1% to +3%
* Max SP +1% to +3%
* MATK +1% to +3%
* Attack Speed +1% to +3%
* Long-Range Damage +1% to +3%
* ATK Damage +1% to +3%
* Hit Rate +1% to +3%

***

### Tier 3 – Race & Boss Damage

* ATK against Boss monsters +1% to +3%
* MATK against Boss monsters +1% to +3%
* ATK against Demihuman monsters +1% to +3%
* MATK against Demihuman monsters +1% to +3%
* ATK against Formless monsters +1% to +3%
* MATK against Formless monsters +1% to +3%
* ATK against Undead monsters +1% to +3%
* MATK against Undead monsters +1% to +3%
* ATK against Brute monsters +1% to +3%
* MATK against Brute monsters +1% to +3%
* ATK against Plant monsters +1% to +3%
* MATK against Plant monsters +1% to +3%
* ATK against Insect monsters +1% to +3%
* MATK against Insect monsters +1% to +3%
* ATK against Fish monsters +1% to +3%
* MATK against Fish monsters +1% to +3%
* ATK against Demon monsters +1% to +3%
* MATK against Demon monsters +1% to +3%
* ATK against Angel monsters +1% to +3%
* MATK against Angel monsters +1% to +3%
* ATK against Dragon monsters +1% to +3%
* MATK against Dragon monsters +1% to +3%
* All Stats +1 to +3
* Attack Speed +1 to +5

***

### Tier 4 – Skill Damage Bonuses

* Bowling Bash Damage +1% to +3%
* Spiral Pierce Damage +1% to +3%
* Sacrifice Damage +1% to +3%
* Shield Chain Damage +1% to +3%
* Sonic Blow Damage +1% to +3%
* Grimtooth Damage +1% to +3%
* Soul Destroyer Damage +1% to +3%
* Double Strafe Damage +1% to +3%
* Sharpshoot Damage +1% to +3%
* Falcon Assault Damage +1% to +3%
* Arrow Vulcan Damage +1% to +3%
* Musical Strike Damage +1% to +3%
* Throw Arrow Damage +1% to +3%
* Holy Light Damage +1% to +3%
* Finger Offensive Damage +1% to +3%
* Asura Strike Damage +1% to +3%
* Acid Demonstration Damage +1% to +3%
* Cart Termination Damage +1% to +3%
* Storm Gust Damage +1% to +3%
* Meteor Storm Damage +1% to +3%
* Lord of Vermilion Damage +1% to +3%
* Heaven’s Drive Damage +1% to +3%
* Fire Bolt Damage +1% to +3%
* Cold Bolt Damage +1% to +3%
* Lightning Bolt Damage +1% to +3%
* Rapid Shower Damage +1% to +3%
* Desperado Damage +1% to +3%
* Full Buster Damage +1% to +3%
* Tracking Damage +1% to +3%
* First Wind Damage +1% to +3%
* Exploding Dragon Damage +1% to +3%
* Spear of Ice Damage +1% to +3%
* Lightning Jolt Damage +1% to +3%
* Final Strike Damage +1% to +3%
* Flying Side Kick Damage +1% to +3%
* Esma Damage +1% to +3%

***

### Tier 5 – Rare Bonuses

* Perfect Hit Rate +1% to +3%
* Critical Damage +1% to +3%
* Critical Rate +1% to +3%
* Drop Rate +1% to +3%

***

## Weapon & Costume Enhancements

*(Upper, Middle, Lower Costume, Main Weapon)*

***

### Tier 1 – Base Stats

* STR +1 to +5
* AGI +1 to +5
* VIT +1 to +5
* INT +1 to +5
* DEX +1 to +5
* LUK +1 to +5
* ATK +1 to +5
* MATK +1 to +5
* Drop Rate +1% to +5%

***

### Tier 2 – Combat Bonuses

* Max HP +1% to +3%
* Max SP +1% to +3%
* MATK +1% to +3%
* Attack Speed +1% to +3%
* Long-Range Damage +1% to +3%
* ATK Damage +1% to +3%
* Hit Rate +1% to +3%

***

### Tier 3 – Race & Boss Damage

Same bonuses as **Equipment Tier 3**.

***

### Tier 4 – Skill Damage Bonuses

Same bonuses as **Equipment Tier 4**.

***

### Tier 5 – Rare Bonuses

* Perfect Hit Rate +1% to +3%
* Critical Damage +1% to +3%
* Critical Rate +1% to +3%
* Drop Rate +1% to +3%

{% embed url="<https://youtu.be/2hPVE1Sw1rg>" %}


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